What is Unearthed?

unearthed1Succinctly put, Unearthed is a game project being developed using hacking software and the EarthBound Super Nintendo rom. Despite being constructed within the framework of an existing game, it will have an original narrative and will feature a new cast, game world and game-play mechanics. The main aim of Unearthed is to produce an entertaining narrative experience within the fabric of a retro video game.

Unearthed is centered around a fairly simple plot – one that draws influences from Labyrinth, Cave Story, Fraggle Rock and many other sources. Through a series of unlikely events, Mitchell (our protagonist) is thrust into an underground world in search of his younger brother Chase. There he encounters strange creatures and exotic locations, and gets caught up in the trials and tribulations of this newly discovered realm.

Why are you making this?

unearthed2Short answer: Because I have a story to tell.

Long answer: Because I love video games – especially the chunky, 16 bit ones I grew up with – and I want to tell new and engaging stories using this antiquated (but not unappreciated) medium.

I guess a lot of this project is driven by nostalgia. Many of the narrative points and game-play mechanics in Unearthed are derived from existing media or at least inspired by it. When I work on Unearthed, I often feel like I am writing a love letter to an era of games that has long passed, and I hope the end result is both familiar and refreshing to those who play it.

When will it be done?

unearthed4Unearthed has been a labour of love for me over the past few years, and I have been working on it whenever I have a spare moment. I’m not entirely sure when it will be done, but you can see the progress so far by checking out old blog posts, the most recent of which are displayed below. As of the writing of this page (April 2013) all the map design for Unearthed has been completed, and I am in the process of adding in sprite assets while Radiostorm works on the game’s dialogue.

I am hoping to have a technical demo out by the summer of 2013, and an alpha/beta build of the game complete by year’s end. No guarantees though! A lot of the game’s development is dependent on my schedule and on contributions by complete strangers. Neither of those things are particularly reliable.

Want to help out with the project? Email me directly or check out the Starmen.net forum thread.

Recent Updates

chunky-ness

Unearthed Update: May 14th (Sprite List Complete)

Just a short update this week, as I did not get much of a chance to work on Unearthed due to some family obligations and the Maple Leafs breaking my…

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starmen

Unearthed Update: May 5th (Sprite Logistics)

I’ve been a big bogged down with logistical work this week, so just a quick little update today. I’ve been working on a forum formatted sprite asset…

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8bitbossman

Unearthed Update: April 29th (Flashback Sprites)

As some of you may remember, there is a short portion in Unearthed that occurs in the magical realm of 8 BIT FLASHBACKS. Although there aren’t a lot…

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mitchellmom

Unearthed Update: April 22nd (Glensborough Citizens)

I’ve been working pretty hard over the last couple days to put together some sprites for the Glensborough portion of Unearthed. Making farmers and…

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quibs

Unearthed Update: April 15th (Sprite Dump)

I don’t really have a central theme for this update, as it is a bit of a mish-mash of sprites I’ve been working on over the last week or so. I have…

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