Skip to Content

category

Category: Write-Up

post

Beating Superman: Michael’s Entry

Comic books were never really my obsession. I didn’t truly become interested in the superhero genre until I hit my early 20s, and most of my experience with come through trade paperbacks and the DC Animated Universe. Still, I’m always up for a good writing challenge and the task of beating Superman seemed to spark some interesting lines of thought.

My three combatants are an eclectic bunch of do-gooders. I attempted to focus in on heroes who possess powers that naturally countered the Man of Steel’s, but who weren’t necessarily all-encompassing badasses. The result is a well-balanced team that can put up a good fight against nearly opponent, including one of the DC universe’s mightiest heroes.

post

April Write-Up: Beating Superman

Well, it looks like we’re going to try and make this thing a monthly event after all! I really enjoyed how the Ultimate Fantasy Party Write-Up turned out, and I’m hoping we’ll be able to recruit a few more additional writers for this month’s topic. We’re going to flip genres around a bit on this one and revisit a classic question: how does one defeat Superman?

Now, that question is a little too broad for my liking, so we’re going to turn it into something a little more fun to write about. Let’s say that Superman has gone rogue again (for the hundredth million time). He’s either being controlled by Lex Luthor, has been brainwashed by Darkseid, or has been turned evil by some other equally sinister method. Point is, he’s wreaking havoc across the globe and someone needs to stop him.

post

Dawntide Postmortem

Late last week, Working As Intended announced that it had ceased all development on Dawntide. Citing “unexpected financial difficulties,” the game has been put on hiatus until new investors are found. This marks the end of several years of development and of an open beta period that has extended almost as long.

Dawntide was ambitious. The developer’s aim was to create a sandbox-style MMO in the vein of the legendary Ultima Online – no small task. It would have included features such as player housing and towns and eschewed levels in favour of an entirely skill-based system. It’s the type of experience curmudgeonly old gamers have long pined for, and it was an exceptionally exciting premise on paper.

Historically I’ve held a soft spot for indie MMOs. I was one of Shadowbane’s biggest cheerleaders and I held a candle for Wish Online much longer than was prudent. However, years of premature cancellations and unplayable releases have left me jaded with the whole indie MMO scene (an attitude fully evidenced in my Pathfinder Online article).

Shadowbane was a bigger disappointment than when I found out Santa wasn't real

The fact is, I’ve considered Dawntide’s cancellation inevitable for over a year now. And yes, it has been cancelled. As exciting as it would be to see a Kickstarter project or an eccentric Markus Persson type swoop down and save another indie game, Dawntide lacks the prestige to lure this type of investor. Hiatus is simply a public relations euphemism for cancelled, and to be honest I’m not shedding any tears for the online game’s demise.

As exciting as the premise was on paper, it floundered in execution. Dawntide’s shortcomings can’t be forgiven as the charming foibles of an indie game – it was just plain bad. The graphics were crude, the combat clunky, and the world sterile and haphazardly constructed. It felt like an MMO released 10 years ago. There was nothing in the beta that compelled me to continue playing, and none of Working As Intended’s promises for major game overhauls ever came to fruition.

Dawntide’s failure is an example of a developer not living within its means. Developing and sustaining an MMO is not cheap, and Dawntide’s proposed features would make even a mainstream developer wince. Working As Intended – eyes clouded by daydream ambition – never evaluated the scope of their project realistically. The result was a game encumbered by dozens of half-realized mechanics and endemic instability. Corners were cut to compensate for the skeleton budget, and it bled through in every element of the game.

It ain't pretty

There are a number of questions an indie developer needs to ask itself before foraying into the MMO market. Can we afford reliable servers? Do we have a robust enough art team? Can we release updates and bug fixes at a satisfying pace? And, perhaps the most important question of all, is it even a good a idea for us to make an MMO? If Working As Intended had shelved Dawntide and instead focused on developing several smaller titles, in time they may have garnered the fanbase, investors, and industry clout necessary to make their MMO pipe dream a reality. Instead they learned the hard way that the answer to all the aforementioned questions is “no.”

My criticism of Dawntide may seem unduly serrated, but this criticism serves a higher purpose. It’s a plea to indie MMO developers to be more self-ware. Ambition is a meritable quality, but ambition is worthless unless reined back by pragmatism. In the end, I’m rooting for developers like Working as Intended, but I’m tired of seeing projects like Dawntide end up in the trash heap.

post

Ultimate Fantasy Party: The Roleplaying Jew

Cidolfas (author of the fantastic blog, The Role-Playing Jew) has been an online chum of mine for quite some time. We did some work together back when he was  still updating the crazy-expansive Final Fantasy Compendium, and I have always admired his writing and his in-depth knowledge of seemingly every JRPG ever produced. He was kind enough to contribute to our Ultimate Fantasy Party Write-Up, and has assembled a diverse group of combatants from across several genres and media. Enjoy!

My friend Mike Iantorno, of The World Is Square, came up with an intriguing idea – a monthly challenge to “write up” (harhar) a topic of choice. The most recent undertaking is to posit one’s “ultimate fantasy party“. Now, I’m not much of a Dungeons and Dragons fella, and neither am I the biggest proponent of classic swords ‘n’ sorcery fantasy, but hell – I’m a geek, and was intrigued by the notion.