Archive For "Unearthed"

Unearthed Update: Patch Notes v3.3

Well, that turned into a three week hiatus. Whoops! I got sick after I got back from my trip, and temporarily turned into a useless couch lump. Now I’m slowly easing back into things.

coldbeam1

Patch Notes

  • Applied H.S.’s “Bust Up” fixes.
  • Created some reference documents to help with the enemy configuration process.
  • Implemented a handful of enemies and bug-tested them.

General Notes

It was very nice to return Mitchell’s main ability (Bust Up) to its original wording, so many thanks go out to H.S. for that. Over the next couple of weeks I should have some time to implement more enemies, and I hope to have the bulk of the work done by sometime in December.

Two Week Blog Hiatus

Hey everyone, I just wanted to let you all know that I’m taking a two-week break from game production and blogging. I’m aiming to get back to things on November 17th.

coffee-break

¬†Why the sudden hiatus? I’ll soon be taking a week-long work trip to Los Angeles to help record an audio documentary about the city. Some of the areas I’m visiting include Santa Monica, The Henson Lot, and The Staples Centre, so it should be really interesting trip. I’m essentially working around the clock though, so game development and blogging is not going to be an option. After I get back I will enter a short Odinsleep before hopping back on the development wagon.

Unearthed Update: Patch Notes v3.2

Just a couple of quick updates this week, as I didn’t have a ton of time to work on the game. Master Belch is displeased with my progress.

masterbelchPatch Notes

  • Assigned base statistics to all enemies found in the game.
  • Applied a slight window upgrade, designed to better accommodate larger enemy sprites (thanks Messianic!).
  • Fixed a few miscellaneous graphical bugs, mostly regarding transparency and palette issues.

General Notes

With the base statistics for enemies assigned, I have the basic difficulty curve of the game set. There is going to be A LOT of tweaking to this difficulty once the beta gets underway, but it is nice to have at least a starting point.