Archive For "Unearthed"

Unearthed Update: Enemies Complete

As promised, this Unearthed update is a rather substantial one. All of the enemies in the game are now complete! I’ve put together a little sampler video, which you can check out below:

In total, there are about 140 new enemies in Unearthed. Almost every single one of these enemies has a new battle sprite made by either Messianic or Artemis251, and most use at least one new ability that isn’t found in EarthBound. My main goal was to have enemies that were distinct from those found in the original game, and could surprise you with a new trick or two. Special thanks to H.S. and the countless PK Hackers who aided me in the battle hacking!

Finishing the enemies actually represents the completion of a pretty significant phase of game development. The implementation of items/abilities/enemies was a huge, three-part project, and put into place a lot of the game’s infrastructure. Now that those hurdles are overcome, I am free to start adding elements directly into the game world, such as enemy groups, shops, and environmental sprites.


Before I get knee-deep in filling out the game world, however,  I’m going to take a moment to bug-test some old features and implement some small aesthetic changes. You can all expect a new update sometime over the next month or so, hopefully with another video. And remember: I’m always available to answer questions in the comment thread or on the tweetz.

Unearthed Update: The Long Game

Merry Christmas everyone! Now that the holidays are pretty much over, I thought I’d check in and let you know what is going on with Unearthed.

r8GNg9GYou all may have noticed that the Unearthed updates have been rather few and far between lately. This is partially because I haven’t had as much time work on the game due to a demanding work schedule, and also because the work that I have been doing for the game is – well – boring as heck. I’m basically editing word documents! As a result of these two factors, the blog posts have really slowed down.

But rest assured, I am still plugging away on Unearthed. I’ve always played the “long game” with its production, working deliberately and rarely cutting corners, and I intend to continue on that slow-and-steady pace over all of 2015.

I will, however, be making two changes to in how Unearthed is displayed on the website. Firstly, there will be fewer posts about Unearthed on the blog, but the ones that do appear will contain more information. I feel like the little updates I’ve been making are fairly shallow, and they’re starting to clutter up the blog feed.

Secondly, I added a little progress bar to the left hand side of the blog. This will let you folks keep track of where I am in terms of progress on a specific aspect of the game, NOT PROGRESS ON THE OVERALL GAME. I capitalized that second part because it is important. I’m currently working through enemy stats, after which point I’ll adding NPCs that can join your party.

As always, thanks for checking out the blog and keeping tabs on Unearthed. I’m more than happy to answer any questions you may have, so feel free to email me or comment below.


Unearthed Update: Patch Notes v3.3

Well, that turned into a three week hiatus. Whoops! I got sick after I got back from my trip, and temporarily turned into a useless couch lump. Now I’m slowly easing back into things.


Patch Notes

  • Applied H.S.’s “Bust Up” fixes.
  • Created some reference documents to help with the enemy configuration process.
  • Implemented a handful of enemies and bug-tested them.

General Notes

It was very nice to return Mitchell’s main ability (Bust Up) to its original wording, so many thanks go out to H.S. for that. Over the next couple of weeks I should have some time to implement more enemies, and I hope to have the bulk of the work done by sometime in December.